The industry is pushing for automation, but true AAA studios still hire for one thing: Undeniable Human Fundamentals. In this 100% Pure Painter curriculum, Dave Arredondo pulls back the curtain on the exact manual workflows for silhouette design, moodboards, and advanced photobashing that he used at Amazon Games and Epic Games.

Join Dave Arredondo, an industry veteran with over a decade of experience creating characters for companies such as Amazon Games, Tencent, Epic Games, and Meta.
In this curriculum, Dave pulls back the curtain on how to leverage AI LLMs to iterate designs rapidly, eliminating inefficiencies in the design process. These modern workflows drastically boost speed, acting as a stark contrast to the slow, outdated process of manually drawing alternate concepts from scratch for client work. You will learn how to let the machine do the heavy lifting, so you can focus on executing the final 30% of pixel-perfect polish that studios actually pay for.
We'll cover some of the best practices to consider and how concept art/designs for AAA game production are constructed in modern day game development.
We will cover the following core skill sets:
- Setting up your mood board
- Custom brushes
- Canvas Setup
- Working with head profiles
- Silhouette designs
- Thumbnail creation
- Photobashing
- Prepping concepts for 3D asset creation
- Orthographic and portfolio presentation
- Bonus Module: Know Your Enemy (Stress-testing AI limitations to prove why traditional skills always win)
Downloadable Assets & Modular Workflows
Concept artists at top studios don't redraw everything from scratch. They build modular designs with individual pieces like visors, valves, and mechanical attachments that effortlessly snap together. You will learn this exact modular design process, enabling incredibly rapid asset creation.