Character Rigging Bundle

Over 15% off vs purchasing separately

Course bundle includes our 3 best selling Rigging Courses! Learn Unreal A.R.T. tools, mGear, & Advanced Skeleton. Over 145 lectures and over 10 hours of content.


Course Details


Learn how to create a custom rig for Autodesk Maya for use in game engines such as Unreal and Unity utilizing mGear.

Over 25 lectures and 2.5 hours of instructional content.


We will cover the following core skill sets:

  • mGear vs Unreal Engine's Epic Auto Rigging Tools (ART) vs Advanced Skeleton comparisons
  • Installation process
  • Game vs animation VFX rigging
  • Shifter guide manager
  • Unreal Mannequin import/export process
  • How to use the Mannequin Templates and Game Tools
  • Using the Anim Picker
  • Using Snap Script Function
  • Rigging props and importing into Unreal Engine
  • Rigging custom Unreal Marketplace character assets and/or custom created characters
  • Posing control details
  • FK/IK Matching/Baking tools
  • Root motion animation workflow
  • Industry Rigging and best practice workflows
  • Secret tips and tricks



If you have never created a character rig from scratch, you will be 100% ready to do so by the end of these sessions, regardless of whether you are working on games, film, television, or any other character rigging production needs.

You’ll be armed with the knowledge and powerful tools that are utilized in the industry by some of the top professionals in the world.


Learn how to create a custom character rig from scratch for the Unreal Game Engine today!





Course curriculum

  1. 1
  2. 2
    • Setting up Maya scene settings

    • Setting up Files and Folder structure

    • Shifter guide manager system part 1

    • Shifter guide manager part 2, component main settings

    • Shifter guide manager, part 3 component settings

    • Shifter guide manager part 4, Ik reference and mirroring guides

    • Shifter guide manager part 5, Main mGear settings

  3. 3
    • Export Mannequin from unreal engine to Maya

    • Preparing the FBX file for rigging with Mgear

    • Building Mannequin Rig from Template

    • Asset Assemble and disassemble using Game Tools

    • Creating anim picker

    • Loading Mgear Guide template on A.R.T tools Character Part 1

    • Loading Mgear Guide template on A.R.T tools Character Part 2

    • Loading Mgear Guide template on A.R.T tools Character Part 3

    • Snap Script Function

  4. 4
    • Rigging Prop & Importing into Unreal Engine

    • Exporting Animation Using Game Exporter & Game Tools

    • Root motion

    • Transferring Animation Picker from Spiderman to Mannequin

ABOUT THE INSTRUCTOR


This course features an instructor currently working on AAA game projects.  The Emmy award winning instructor's work includes studios such as Disney, Blizzard, Amazon, Ubisoft, and more.   Projects include: Lost in Oz, Transformers Robots in Disguise, Disney's Tsum Tsum, Avatar: Frontiers of Pandora, unannounced AAA PS5 titles,  and more.


Autodesk MAYA | Adobe Creative

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