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    $139.003D Animation Course Bundle: Comprehensive Guide To Animation/Rigging

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    3 Easy Payments of $49!3D Animation Course Bundle: Comprehensive Guide To Animation/Rigging

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Course Description

In this foundation course we will be learning the fundamentals of Character Rigging for games (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).

Learn everything necessary for Character Animation and Rigging utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction!

Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry.  In this course you will learn how to rig and animate your custom created character from scratch.

We will cover the following core skill sets:

  • Getting started with Maya and understanding the interface

  • Joint placement and theory

  • Creating proper skinning & weights

  • Character setup and rig pose theory

  • Unreal Engine's A.R.T. rigging tools for Autodesk Maya

  • Understanding hotkeys to animate and rig quickly

  • Character Rigging to prepare for animation

  • Animating with keyframes

  • Animating a production ready walk cycle quickly and efficiently

  • Exporting the character rig, and animation to the Unreal Engine


We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!

  • Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.


***NOTE Course does NOT include custom character mesh.  ART tools will include mannequin mesh which will allow all animation and lessons to be animated without a mesh or completing a custom rig.  Course is strictly showing the process of rigging YOUR custom mesh character of choice, and animating a high fidelity walk cycle for ANY character regardless of software or rig limitations.

ABOUT THE INSTRUCTOR



This course features an accredited university animation instructor who has over 15 years of experience animating both keyframe, and motion capture based animation for studios such as Naughty Dog, Insomniac, Sony Computer Ent, Guerilla Games, Sucker Punch, Google, Disney and more.

The rigging instructor has experience with studios such as Walt Disney Studios, Google, and more creating various kinds of rigs for multiple styles and projects.

Course curriculum

  • 2

    Rigging Introduction

  • 3

    A.R.T. Tool Project Overview & Setup

    • ClassCreatives_ARTTool_Lecture_2.0 Character Setup
    • ClassCreatives_ARTTool_Lecture_2.1 Z-Up World Space
    • ClassCreatives_ARTTool_Lecture_2.2 What is a Skeleton
    • ClassCreatives_ARTTool_Lecture_2.3 Creating a Skeleton
    • ClassCreatives_ARTTool_Lecture_2.4 A.R.T. File Structures
  • 4

    Skeleton Placement & Joint Placement Overview

    • ClassCreatives_ARTTool_Lecture_3.0 Skeleton Placement
    • ClassCreatives_ARTTool_Lecture_3.1 Joint Mover UI
    • ClassCreatives_ARTTool_Lecture_3.2 Joint Outliner
    • ClassCreatives_ARTTool_Lecture_3.3 Locking the Geometry
    • ClassCreatives_ARTTool_Lecture_3.4 Pivots and Rotations
    • ClassCreatives_ARTTool_Lecture_3.5 Placing the Joints
    • ClassCreatives_ARTTool_Lecture_3.6 Joint Placement Timelapse
    • ClassCreatives_ARTTool_Lecture_3.7 Saving the Joints
    • ClassCreatives_ARTTool_Lecture_3.8 Joint Placement Timelapse Continued
    • ClassCreatives_ARTTool_Lecture_3.9 Joint Placement Final
  • 5

    Deformation Setup Overview

    • ClassCreatives_ARTTool_Lecture_4.0 Deformation Setup
    • ClassCreatives_ARTTool_Lecture_4.1 Rig Pose Theory
  • 6

    Skinning the Character Rig

    • ClassCreatives_ARTTool_Lecture_5.0 Automated Skin Weights
    • ClassCreatives_ARTTool_Lecture_5.1 Skin Weights Tools
    • ClassCreatives_ARTTool_Lecture_5.2 Paint Operations
    • ClassCreatives_ARTTool_Lecture_5.3 Component Editor
    • ClassCreatives_ARTTool_Lecture_5.4 Exporting the Skin Weights
    • ClassCreatives_ARTTool_Lecture_5.5 Painting the Skin Weights
    • ClassCreatives_ARTTool_Lecture_5.6 Prepping for the Mirror
  • 7

    The Completed Control Rig Overview

    • ClassCreatives_ARTTool_Lecture_6.0 The Control Rig
    • ClassCreatives_ARTTool_Lecture_6.1 Loading the Character
    • ClassCreatives_ARTTool_Lecture_6.2 Editing the Skin Weights
    • ClassCreatives_ARTTool_Lecture_6.3 Re-Skinning the Character
    • ClassCreatives_ARTTool_Lecture_6.4 Editing the Control Rig
    • ClassCreatives_ARTTool_Lecture_6.5 Editing the Icons
    • ClassCreatives_ARTTool_Lecture_6.6 Exporting the Rig
    • ClassCreatives_ARTTool_Lecture_6.7 Final Rig Overview
  • 9

    Maya Animation Preferences & Best Practices

  • 10

    Production Ready Walk Animation Lower Body

    • ClassCreatives_ARTTool_Lecture_9.0 Overview Rig Controls
    • ClassCreatives_ARTTool_Lecture_9.1 Setting Keys
    • ClassCreatives_ARTTool_Lecture_9.2 Side Contact Pose
    • ClassCreatives_ARTTool_Lecture_9.3 Side View Down Pose
    • ClassCreatives_ARTTool_Lecture_9.4 Side View Passing Pose
    • ClassCreatives_ARTTool_Lecture_9.5 Side View Up Pose
    • ClassCreatives_ARTTool_Lecture_9.6 Side View Opposite Contact Pose
    • ClassCreatives_ARTTool_Lecture_9.7 Front View Translations
    • ClassCreatives_ARTTool_Lecture_9.8 Front View Hips
    • ClassCreatives_ARTTool_Lecture_9.9a Front View Knees
    • ClassCreatives_ARTTool_Lecture_9.9b Animation Playblast
  • 11

    Production Ready Walk Animation Upper Body

    • ClassCreatives_ARTTool_Lecture_10.0 Upper Torso
    • ClassCreatives_ARTTool_Lecture_10.1 Shoulders and Arms
    • ClassCreatives_ARTTool_Lecture_10.2 Opposite Arms
    • ClassCreatives_ARTTool_Lecture_10.3 Arm Drag Follow Through
    • ClassCreatives_ARTTool_Lecture_10.4 Neck and Head
  • 12

    Production Ready Walk Animation Polish

    • ClassCreatives_ARTTool_Lecture_11.0 Hand Animation
    • ClassCreatives_ARTTool_Lecture_11.1 Hand Animation Cleanup
    • ClassCreatives_ARTTool_Lecture_11.2 Hand Timelapse
    • ClassCreatives_ARTTool_Lecture_11.3 Upper Body Clean Loops
    • ClassCreatives_ARTTool_Lecture_11.4 Lower Body Cleanup
    • ClassCreatives_ARTTool_Lecture_11.5 Lower Body Timelapse
    • ClassCreatives_ARTTool_Lecture_11.6 Off the Spot
    • ClassCreatives_ARTTool_Lecture_11.7 Motion Path
    • ClassCreatives_ARTTool_Lecture_11.8 Animation Export
    • ClassCreatives_ARTTool_Lecture_11.9 Course Wrap
  • 13

    Next Steps: Share Your Work and Discuss with Classmates

    • Discussion
    • Class Creatives Community

COACHING

One-On-One Expert Advice with the Instructor

  • $100.00

    60 Minute Coaching Call

    Sign Up
  • $60.00

    30 Minute Coaching Call

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