Maya & Unreal: Advanced Skeleton Rigging
In this foundation course we will be learning the fundamentals of Character Rigging the UE4/UE5 mannequins, Metahumans, and custom meshes utilizing Advanced Skeleton for Autodesk Maya.
Over 15% off vs purchasing separately
Course Details
Learn how to create a custom rig for Autodesk Maya for use in game engines such as Unreal and Unity utilizing Advanced Skeleton.
This course will instruct you on the fundamentals of rigging custom characters, Unreal Mannequins, and MetaHumans with Advanced Skeleton for Autodesk Maya.
Over 70 lectures and more than 7 hours of content.
We will cover the following core skill sets:
If you have never created a character rig from scratch, you will be 100% ready to do so by the end of these sessions, regardless of whether you are working on games, film, television, or any other character rigging production needs.
You’ll be armed with the knowledge and powerful tools that are utilized in the industry by some of the top professionals in the world.
This course will be completely FREE with the Class Creatives PRO Subscription.
Learn how to create a custom character rig from scratch for the Unreal Game Engine today!
Symmetrize
FREE PREVIEWClean Up Group
Proxy Mesh
Fitmode
Creating Additional Joints
Advance Skeleton Mode
Deltoid Axis Fix
Ankle Fix
Elbow Fix
Knee Fix
Skin Weight Restoration | Exporting Skin Weights
Skin Cage
Skin Weights Part 1
Skin Weights Part 2
Skin Weights Part 3
Prop Umbrella Rigging
Additional Rib
Adding Joints
Joint Renaming
Skinweight
Shrink Amount
Blend Shape
Shape Mesh Deform | Modifying Umbrella Mesh Shape
Creating Suspender
Creating Rib Joint
Creating Opener
Open & Close Expression
Skin Weighting
Mesh Intersecting Polish
Draper Skin Weight
Draper Shape Change
Blend Shape Expression
Two Hand Constraints with Offset Controllers | IK/FK Grab Position Setup
Set Driven Key
Hand Constraint Arrow Controller | Hand Switching Control
Applying Controllers to Prop Asset
Custom Mocap Library Fix | Delete Root Outliner
Facial Rigging with Advanced Skeleton
Eyelid Polish
Auto Breath Control
Auto Blinking Control
Auto Jiggle Deformer | Bust Morphing
Unreal Mannequin Rigging Overivew
Unreal Mannequin Export Process
Maya Import Process & Name Matcher Tool
Walk Designer, Mocap Library, & Selection GUI
Maya Animation Export Process
Unreal Animation Import Process
Rigging Custom Characters & Paragon Assets from the Epic Marketplace
IK/FK Switching Setup & Control Details
Hip Controllers
IK/FK Matching Tool Settings
Control Polish & Final Comparisons
Import Animation Overview
Unreal Export Process
Maya Animation Import Process
Maya Animation Export Process
Unreal Animation Import
UE5 Mannequin Unreal/Maya Workflow
Custom Mesh Unreal/Maya Workflow
Root Motion Workflow
MetaHuman | Quixel Bridge Export to Maya
Rigging MetaHumans
MetaHuman | Importing Body Animation
MetaHuman | Importing Face Animation
MetaHuman | Face & Body Animation Import Process
MetaHuman | ATOM Body Animation Export/Import Alternative Workflow
Maya Body & Face Animation Export
Unreal Body & Face Animation Import
MetaHuman & Advanced Skeleton Conclusion
Additional Lectures Coming Soon!
This course features an accredited university animation instructor who has over 20 years of experience animating both keyframe, and motion capture based animation for studios such as Naughty Dog, Insomniac, Sony Computer Ent, Guerilla Games, Sucker Punch, Google, Disney and more.
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