Maya & Unreal: Advanced Skeleton Rigging
In this foundation course we will be learning the fundamentals of Character Rigging the UE4/UE5 mannequins, Metahumans, and custom meshes utilizing Advanced Skeleton for Autodesk Maya.
Over 25% off vs purchasing separately
Course Details
Learn how to create a custom rig for Autodesk Maya for use in game engines such as Unreal and Unity utilizing Advanced Skeleton.
This course will instruct you on the fundamentals of rigging custom characters, Unreal Mannequins, and MetaHumans with Advanced Skeleton for Autodesk Maya.
Over 40 lectures and 1.5 hours content.
We will cover the following core skill sets:
If you have never created a character rig from scratch, you will be 100% ready to do so by the end of these sessions, regardless of whether you are working on games, film, television, or any other character rigging production needs.
You’ll be armed with the knowledge and powerful tools that are utilized in the industry by some of the top professionals in the world.
This course will be completely FREE with the Class Creatives PRO Subscription.
Learn how to create a custom character rig from scratch for the Unreal Game Engine today!
Module01_Advanced Skeleton 1.1_Symmetrize-
FREE PREVIEWModule01_Advanced Skeleton 1.2_Clean Up Group-
Module01_Advanced Skeleton 1.3_Proxy Mesh
Module02_Advanced Skeleton 2.1_Fitmode
Module02_Advanced Skeleton 2.2_Creating Additional Joints
Module02_Advanced Skeleton 2.3_Advance Skeleton Mode
Module02_Advanced Skeleton 2.4_Deltoid Axis Fix
Skin Weight Restoration | Exporting Skin Weights
Skin Cage
Skin Weights Part 1
Skin Weights Part 2
Skin Weights Part 3
Unreal Mannequin Rigging Overivew
Unreal Mannequin Export Process
Maya Import Process & Name Matcher Tool
Walk Designer, Mocap Library, & Selection GUI
Maya Animation Export Process
Unreal Animation Import Process
Rigging Custom Characters & Paragon Assets from the Epic Marketplace
IK/FK Switching Setup & Control Details
Hip Controllers
IK/FK Matching Tool Settings
Control Polish & Final Comparisons
Import Animation Overview
Unreal Export Process
Maya Animation Import Process
Maya Animation Export Process
Unreal Animation Import
UE5 Mannequin Unreal/Maya Workflow
Custom Mesh Unreal/Maya Workflow
Root Motion Workflow
MetaHuman | Quixel Bridge Export to Maya
Rigging MetaHumans
MetaHuman | Importing Body Animation
MetaHuman | Importing Face Animation
MetaHuman | Face & Body Animation Import Process
MetaHuman | ATOM Body Animation Export/Import Alternative Workflow
Maya Body & Face Animation Export
Unreal Body & Face Animation Import
MetaHuman & Advanced Skeleton Conclusion
Additional Lectures Coming Soon!
This course features an accredited university animation instructor who has over 15 years of experience animating both keyframe, and motion capture based animation for studios such as Naughty Dog, Insomniac, Sony Computer Ent, Guerilla Games, Sucker Punch, Google, Disney and more.
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