Character Rigging Bundle

Over 25% off vs purchasing separately

Course bundle includes our 3 best selling Rigging Courses! Learn Unreal A.R.T. tools, mGear, & Advanced Skeleton.



Course Details

Learn how to create a custom rig for Autodesk Maya for use in game engines such as Unreal and Unity utilizing Advanced Skeleton.



This course will instruct you on the fundamentals of rigging Unreal Mannequins and MetaHumans with Advanced Skeleton for Autodesk Maya.

*** Note that this course does not cover all aspects of Advanced Skeleton.  This course is designed to complement our Maya & Unreal: Complete Guide to Fast 3D Animation & Rigging course.

Over 30 lectures of instructional content.

We will cover the following core skill sets:

  • Advanced Skeleton vs Unreal Engine's Epic Auto Rigging Tools (ART) comparisons
  • Installation process
  • Unreal Mannequin and MetaHuman import/export process
  • How to use the Name Matcher, Mannequin Templates, MetaHuman Templates, Walk Designer, and Mocap Library tools
  • Rigging custom Unreal Marketplace character assets and/or custom created characters
  • Posing control details
  • FK/IK Matching/Baking tools
  • Root motion animation workflow
  • Industry Rigging and best practice workflows
  • Secret tips and tricks

If you have never created a character rig from scratch, you will be 100% ready to do so by the end of these sessions, regardless of whether you are working on games, film, television, or any other character rigging production needs.

You’ll be armed with the knowledge and powerful tools that are utilized in the industry by some of the top professionals in the world.



This course will be completely FREE with the Class Creatives PRO Subscription.

Learn how to create a custom character rig from scratch for the Unreal Game Engine today!





Course curriculum

  1. 3
    • Unreal Mannequin Rigging Overivew

    • Installation Process & Auto Rigging Tools Introduction

    • Unreal Mannequin Export Process

    • Maya Import Process & Name Matcher Tool

    • Walk Designer, Mocap Library, & Selection GUI

    • Maya Animation Export Process

    • Unreal Animation Import Process

    • Rigging Custom Characters & Paragon Assets from the Epic Marketplace

  2. 4
    • IK/FK Switching Setup & Control Details

    • Hip Controllers

    • IK/FK Matching Tool Settings

    • Control Polish & Final Comparisons

  3. 5
    • Import Animation Overview

    • Unreal Export Process

    • Maya Animation Import Process

    • Maya Animation Export Process

    • Unreal Animation Import

    • UE5 Mannequin Unreal/Maya Workflow

    • Custom Mesh Unreal/Maya Workflow

    • Root Motion Workflow

  4. 6
    • MetaHuman | Quixel Bridge Export to Maya

    • Rigging MetaHumans

    • MetaHuman | Importing Body Animation

    • MetaHuman | Importing Face Animation

    • MetaHuman | Face & Body Animation Import Process

    • MetaHuman | ATOM Body Animation Export/Import Alternative Workflow

    • Maya Body & Face Animation Export

    • Unreal Body & Face Animation Import

    • MetaHuman & Advanced Skeleton Conclusion

ABOUT THE INSTRUCTOR


This course features an accredited university animation instructor who has over 15 years of experience animating both keyframe, and motion capture based animation for studios such as Naughty Dog, Insomniac, Sony Computer Ent, Guerilla Games, Sucker Punch, Google, Disney and more.


Video Course Trailer

Advanced Skeleton Rigging

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