Maya & Unreal: 3D Character Attack Combo Animation Masterclass
In this foundation course we will be learning the fundamentals of Attack Combat Animation taught by a AAA game professional with university level accredited instruction!
Are you looking for a character attack animation course that explains all the leading studios' top-secret workflows step-by-step?
Learn how to create a custom attack combo utilizing Autodesk Maya for use in game engines such as Unreal Engine and Unity taught by an industry veteran and accredited university instructor.
45 Lectures and over 6 hours of content.
Join an industry professional with nearly two decades of experience animating characters for companies such as Disney, Naughty Dog, Insomniac Games, Guerilla Games, Sucker Punch, and more.
We’ll go into depth on how to plan the attack while utilizing reference to design and concept an attack animation from scratch. You will learn all of the detailed insights on how to go from initial planning to quickly and efficiently animate a finalized character exactly how professionals create attack animations for games.
Utilizing the reference and concept art we will then animate the character in Autodesk Maya covering professional workflows one step at a time.
Course Details
This masterclass course will provide all the steps necessary to create a top tier elite level combo attack animation utilizing Autodesk Maya and the Unreal Game Engine.
We will cover the following core skill sets:
We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles! The software packages that we’ll be covering are:
This course will also include all of the rigs necessary to animate and follow along in the course.
You’ll be armed with the knowledge and powerful tools that are utilized in the industry by some of the top professionals in the world.
Learn how to conceptualize, design, and develop a character attack combo animation today!
Course Survey
Attack Combo Animation Flagship Masterclass Trailer
FREE PREVIEWCourse Overview
FREE PREVIEWWacom Discount
FREE PREVIEWGetting Started with Autodesk Maya
FREE PREVIEW30 Day FREE Trial Autodesk Maya
FREE PREVIEWMaya 3D Character Animation Mentorship | Includes Autodesk Maya Access
FREE PREVIEWAnatomy for Sculptors Discount
FREE PREVIEWStudent Feedback
Idle Pose From Library
FREE PREVIEWWeapon Constrain
Weapon FBX
Utilizing Reference & Finding Core Poses
Attack Anticipation
Attack Hit Pose
Attack Overshoot Pose
Attack Idle Reset
Attack Breakdowns
Attack Front View Breakdowns & Pushing Poses
Attack Front View Transition to Idle
Utilizing Motion Capture for Second Attack
Animation Retiming Combo & Pose Cleanup
Step Forward Animation Cleanup
Idle Pose Matching Off Origin
Cleanup of Root Motion to Final Pose
Spine Fixes FK/IK Mocap Cleanup
Utilizing Motion Capture for Third Hit
Footwork Rough First Pass
Cleaning Up Foot Steps
Clean Up Transition to Final Idle Pose
Retiming First Attack with New Reference
Retiming Second Attack Polish
Third Attack Footwork Cleanup & Polish
Clean Up Settle Idle Animation
Enemy Cube Stand-in Animation Blocking
First Attack Animation to Idle Pose Cleanup
Second Attack Animation to Idle Pose Cleanup
Breakdown Key Poses | Cleanup | Tracking Arcs
Root Control Mover for Unreal Export
Exporting for Game Engine
Bringing Animations to Unreal Engine
Unreal Mannequin Materials Weapon Preview, Migration, & Sequencer Basics
This course features an accredited university animation instructor who has over 15 years of experience animating both keyframe, and motion capture based animation for studios such as Naughty Dog, Insomniac, Sony Computer Ent, Guerilla Games, Sucker Punch, Google, Disney and more.
6 Hours of Video
35+ HD Lessons
Great for Beginners
Downloadable Resources
2.5 Hours of Video
25+ HD Lessons
Great for All Levels
Downloadable Resources