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    $209.003D Animation Course Bundle: Comprehensive Guide To Animation/Rigging

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Course Description

In this foundation course we will be learning the fundamentals of Character Animation for games (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).

Learn everything necessary for a Character Animation Jump Flip utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction!

Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry.  In this course you will learn how to animate your custom created character from scratch.

We will cover the following core skill sets:

  • Getting started with Maya and understanding the animation process

  • Understanding how to utilize the reference image plane in Maya to create a realistic game engine ready Jump Flip Animation

  • Strong Fundamentals of Animation Body Mechanics

  • Process of using IK/FK controllers and best practices of Unreal Engine's A.R.T. tools for Autodesk Maya

  • How to Blend Custom Animations to Existing Idle to Create a Loophole and Programmable Animation

  • Unreal Engine's A.R.T. rigging tools for Autodesk Maya

  • Understanding hotkeys to animate and rig quickly

  • Animating with keyframes

  • Animating a production ready jump flip quickly and efficiently

  • Exporting the character rig, and animation to the Unreal Engine

We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!

  • Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.

***NOTE Course does NOT include custom character mesh.  ART tools will include mannequin mesh which will allow all animation and lessons to be animated without a mesh or completing a custom rig.  Course is strictly showing the process of animating a character of choice,  for ANY character regardless of software or rig limitations.


This course features an accredited university animation instructor who has over 15 years of experience animating both keyframe, and motion capture based animation for studios such as Naughty Dog, Insomniac, Sony Computer Ent, Guerilla Games, Sucker Punch, Google, Disney and more.

Course curriculum

  1. 2
  2. 3
    • Switching IK/FK Leg Pose

    • Animating the Spin Flip

    • Adjusting Timing, Landing Prep, & IK Transition

    • Euler Filter for the Flip

    • Additional Breakdowns & Landing Prep

  3. 4
    • Transitioning Flip to Landing Pose

    • Footwork on the Landing

  4. 5
    • Sculpting Breakdown Poses for the Arm & Shoulders

    • Arc Tracking & Leg Breakdowns

    • Adding Breakdowns to Anticipation Pose

    • Neck, Head, Root, & Feet Breakdown Polish

  5. 6
    • Animating Finger Drag & Arcs

    • Final Details & Refinement

    • Onion Skinning, Mesh Duplication, & Arc Tracking

    • Final Graph Editor Curves

    • Duplicating Limbs for Smear Frame Effect

  6. 7
    • Snapping Export Node to Root for Export

    • Export Settings

  7. 8
    • Final Takeaways & Additional Steps


One-On-One Expert Advice with the Instructor

  • $100.00

    60 Minute Coaching Call

    Sign Up
  • $60.00

    30 Minute Coaching Call

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Autodesk MAYA | Adobe Creative

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