Maya for Beginners: Complete 3D Animation Masterclass Pack
In this foundation course we will be learning the fundamentals of Character Animation taught by a AAA game professional with university level accredited instruction!
Save up to 15% vs purchasing courses individually!
In this foundation course we will be learning the fundamentals of Character Animation and game development. (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).
Learn everything necessary to learn Character Animation utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction! We will cover the basics starting with the Ball Bounce, Pendulum, and how to apply the 12 principles of animation to the human form. We will apply all fundamental aspects taught to create full in game polished animations of: Idle, Walk, Run, Jump and more.
Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to animate your custom created character from scratch.
Over 13 hours of Animation instruction!
We will cover the following core skill sets:
Getting started with Maya and understanding the animation process
Understanding how to utilize the reference image plane in Maya to create realistic game engine ready animations
Strong Fundamentals of Animation Body Mechanics
Process of using IK/FK controllers and best practices of Unreal Engine's A.R.T. tools for Autodesk Maya
Unreal Engine's A.R.T. rigging tools for Autodesk Maya
Understanding hotkeys to animate quickly
Animating with keyframes
Animation foundation instruction animations: Ball Bounce, Pendulum, & Basic Body Mechanics
Animating a production ready Idle, Run, Walk, Jump quickly and efficiently
Fundamentals of motion capture and how to edit motion data
Advanced polish process to create professional level animation ready for game engine (Unreal/Unity) export
Applying for animation jobs in the industry and what recruiters at top tier studios look for in a demo reel
Includes all the rigs necessary to learn while following along
We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!
Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.
***NOTE Course does NOT include custom character mesh. This course includes ART tools V1 zip which will include mannequin mesh/rig which will allow all animation and lessons to be animated without a mesh or completing a custom rig. Course is strictly showing the process of animating a character of choice, for ANY character regardless of software or rig limitations.
This course features an accredited university animation instructor who has over 15 years of experience animating both keyframe, and motion capture based animation for studios such as Naughty Dog, Insomniac, Sony Computer Ent, Guerilla Games, Sucker Punch, Google, Disney and more.
Animation Masterclass Trailer
FREE PREVIEWCourse Overview
FREE PREVIEWGetting Started with Autodesk Maya
FREE PREVIEW30 Day FREE Trial Autodesk Maya
FREE PREVIEWCharacter Rigs | Unreal Art Rigging Tools Mannequin
Student Feedback
Frequently Asked Questions
Maya Interface
FREE PREVIEWSetting Maya Preferences
FREE PREVIEWDefault Hotkeys and Camera Manipulation
Customizing Hotkeys
Referencing A.R.T. Tools Rig
Image Plane Reference
Saving the Scene
Setting Keys
Intro to the Graph Editor
IK (Inverse Kinematics) FK (Forward Kinematics)
IK/FK Settings and Options
12 Principles of Animation
Line of Action
Straights Vs. Curves
Silhouette
Ease In/Fast In
Follow Through and Overlap
Secondary Action
Arcs
Contrast in Posing
Animation Offsetting
Pushing Poses
Overview of the Bouncing Ball
Smaller Ball with Different Weight/Timing
Squash and Stretch
Creating Playblast
Intro to the Pendulum
Animating the Swing
Animating Drag, Overlap, and Follow Through
Modifying Existing Animation to Forward Settle
Applying Concepts to the Human Body
Key Poses & Building Overlap in Pose
Fingers, Polish, & Additional Breakdowns
Overview of the Project
Saving Pose to Library
Importing Pose from Library
Lower Body Root Animation
Lower Body Hip Animation
Animating Foot/Knee Controllers
Upper Body Torso Animation
Animating the Shoulders
Right Arm Animation
Copying Animation to Left Arm
Neck and Head Animation
Right Hand Animation
Left Hand Animation
Animation Editor Curve Loops
Animation Export Process
Overview of the Project
Lower Body Side View
Lower Body Copying & Pasting Second Leg
Lower Body Front View
Upper Body Torso Front View
Upper Body Torso Side View
Right Arm Animation
Right Arm Breakdowns
Left Arm Copy Paste Method
Neck & Head Counter Animation
Animation Polish Best Practices
Export Process
Lower Body Side View Contact Position
Lower Body Side View Down Position
Lower Body Side View Passing Position
Lower Body Side View Up Position
Lower Body Side View Copying Animation to Opposite Side
Lower Body Front View Translations
Lower Body Front View Hips
Lower Body Front View Knees
Upper Body Torso
Upper Body Shoulders and Arms
Upper Body Copying Animation to Opposite Arm
Upper Body Drag Follow Through
Upper Body Neck and Head
Upper Body Hand Animation
Upper Body Hand Animation Cleanup
Animation Export
Overview of the Project
Start Pose Anticipation Jump
Land Animation
Upper Body Posing
Shoulders & Arm Posing Part 1
Shoulders & Arm Posing Part 2
Neck & Head Animation
Animation Retiming
Animation Overshoot for Landing
Squash Stretch & Finger Animation
Export Animation Process
Importing Motion Data to Character
Working with Layers to Create Override Pose
Modifying Motion Capture Curve Basics
How to Add Animations to One Maya File
Creating a Great Animation Demo Reel
Best Practices for Job Hunting
Power of the Network
Studio Animation Art Tests
Free 30 Day Trial
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