In this foundation course we will be learning the fundamentals of Character Animation for games (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).
Learn everything necessary for a Character Animation Dance (Kpop example) utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction! This process can be applied to any style of dance animation for your project!
Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to animate your custom created character from scratch.
We will cover the following core skill sets:
Getting started with Maya and understanding the animation process
Understanding how to utilize the reference image plane in Maya to create a realistic game engine ready Dance (Kpop) Animation
Strong Fundamentals of Animation Body Mechanics
Process of using IK/FK controllers and best practices of Unreal Engine's A.R.T. tools for Autodesk Maya
How to create animation timing for VFX using 3 different styles of rigs (animated texture, mesh, and visual effect rig)
Animation timing of these VFX rigs for pipeline production process
Unreal Engine's A.R.T. rigging tools for Autodesk Maya
Understanding hotkeys to animate and rig quickly
Animating with keyframes
Animating a production ready dance animation (Kpop) quickly and efficiently
Advanced polish process to create professional level animation ready for game engine (Unreal/Unity) export
We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!
- Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.
***NOTE Course does NOT include custom character mesh. ART tools will include mannequin mesh which will allow all animation and lessons to be animated without a mesh or completing a custom rig. Course is strictly showing the process of animating a character of choice, for ANY character regardless of software or rig limitations.