W3.CSS Template  Flagship Masterclass Bundle Options

Over 15% off vs purchasing separately

GAME DESIGN MASTERCLASS


8.5 Hours of Video

80+ HD Lessons

Great for Beginners

5 Downloadable Resources

BUNDLE



12 Hours of Video

100+ HD Lessons

Marketing Strategy Course Included

Pros and Beginners

MARKETING STRATEGY


3.5 Hours of Video

30+ HD Lessons

Great for All Levels

9 Downloadable Resources




Top Requested Game Design/Game Development Course Features from Our Student Surveys

  • Understanding how all of the game development pieces fit together and how to work on multiple tasks efficiently removing the stress of having to redo work.
  • How to balance the game and take your conceptual ideas to final implementation effectively.
  • Full production process of game design for small team indie developers.
  • Understanding pros and cons of specific game engines such as Unity vs Unreal.
  • Downloadable resources to enhance your learning experience!



Course Details


This flagship masterclass course will provide all the steps necessary to create a top tier elite level indie game from start to finish.

Learn everything necessary to create a proof of concept indie game from scratch from start to finish, all taught by a AAA game professional with university level accredited instruction!  We will cover the everything including the planning/research process, game asset production skillsets, gameplay camera, UI/UX, importance of game modes, VFX, SFX, music, and game engine options.


We will cover the following core skill sets:


  • Over 8.5 hours of video content featuring more than 80 lessons.

  • Game research best practices in the creation process so that you can build a strong foundation for your game development.

  • Understanding how to assemble a development team that will yield the best visual results and keep your game competitive with others in this trending space.

  • Examples of game documentation and planning so that you can develop a plan of attack and communicate the goals to your team members.

  • Concept art process for characters, environments, and other necessary elements for a strong game blueprint.

  • Best practices for character modeling and environment modeling utilizing the concept art planning phase to yield AAA quality assets.

  • Rigging and animation best practices for compelling character movesets and gameplay.

  • Gameplay camera best practices and theory.

  • User interface and user experience considerations for mobile and console based content.

  • How to plan for various game modes to keep your players engaged for years to come.

  • Vfx, sprite based animation to give the game extra flair and polish.

  • Sound design insight focusing on sound effects and music composition for the soundtrack of your game to keep it unique and memorable.

  • Game engines and the important aspects to consider when you start to implement your art assets.

  • 5 Downloadable resources to aid game design creation towards success


We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite AAA titles!

ABOUT THE INSTRUCTOR


This course features an accredited university animation instructor who has over 15 years of experience animating both keyframe, and motion capture based animation for studios such as Naughty Dog, Insomniac, Sony Computer Ent, Guerilla Games, Sucker Punch, Google, Disney and more.


Course curriculum

  1. 2
  2. 3
    • Industry Experience Overview

    • Industry Experience

    • Applying Industry Standards

  3. 4
    • Game Documentation Overview

    • Documentation Introduction

    • Document Prototype

    • Document Workflow

    • Document Technical Engineering

    • Document Objectives

  4. 5
    • Concept Art Overview

    • Hero Character Design Introduction

    • Character Skin Concepts

    • Weapon Concepts

    • Lesser Enemy NPC Concepts

    • Enemy NPC Concepts

    • Boss End Boss Future Player Concepts

  5. 6
    • Environment Concept Art Overview

    • Environment Design Introduction

    • Environment Concept Planning

    • Final Boss Environment Concept

  6. 7
    • 3D Character Modeling Overview

    • 3D Character Modeling Introduction

    • Stylized VS Next Gen

    • Hero 3D Model

    • Enemies Boss 3D Model

    • Boss Larger Scale and Custom Design

    • Lesser Creatures and Enemies

  7. 8
  8. 9
    • 3D Environment Modeling Overview

    • 3D Environment Modeling Introduction

    • Unity Game Engine Testing

    • Run Stage Environment Testing

    • Unity Game Engine

    • Future Level Planning

    • Dojo Training Level

  9. 10
    • Animation Overview

    • 3D Animation Introduction

    • Combat Animation Planning

    • Hero Animation Part 1

    • Hero Animation Part 2

    • Zombie Enemy

    • Ninja Enemy

    • Ghost Enemy and Grave Master Boss

    • Spider Creature Enemy

    • Lesser Creature Enemies Crow Bat Skull

    • Custom Enemy Demon Wheel

    • Training Dummy and Dojo Master

    • Additional Planning for Complex Characters

    • Export GUI

  10. 11
    • Gameplay Camera Overview

    • Gameplay Camera Intro

    • Gameplay Camera Best Practice Examples

    • Additional Planning and Running Mode

  11. 12
    • User Interface and User Experience Overview

    • UI UX Intro

    • Rough Mockup Planning

    • UI Menu Flow Planning

    • UI Mockup Testing and Polish

    • UI Player Control Layout

    • UI Details

    • Customized Fonts

  12. 13
    • Planning Various Game Modes Overview

    • Game Modes

    • Story Mode

  13. 14
    • VFX and Sprite Animation Overview

    • Module11_Sequence 11.1 Assets On Unity Store

    • Visual Effects Intro

    • Outsourcing Contracting VFX

    • Sprite Sheets and Animation

    • Gameplay VFX Testing

  14. 15
    • Sound Design | SFX Introduction Overview

    • SFX Introduction

    • Assets on Unity Store

    • Additional SFX Outsourced

    • Game Refs and Custom SFX

    • Gameplay SFX Testing

  15. 16
    • Soundtrack Music Composition Overview

    • Music Composition Intro

    • Contracted Music Part 1

    • Contracted Music Part 2

    • Mastering and Implementation

  16. 17
    • Choosing Game Engines Overview

    • Game Engines

    • Playmaker

  17. 18
    • Additional Resrouces

Watch Intro Video

Video Course Trailer

Game Design Flagship Masterclass | Indie Game Development