Maya & Unreal: 3D Character Animation Jump Flip Fundamentals FULL
Learn everything necessary for a Character Animation Jump Flip utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction!
Save up to 15% vs purchasing courses individually!
In this foundation course we will be learning the fundamentals of Character Animation for games (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).
Learn everything necessary for a Character Animation Jump Flip utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction!
Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to animate your custom created character from scratch.
We will cover the following core skill sets:
Getting started with Maya and understanding the animation process
Understanding how to utilize the reference image plane in Maya to create a realistic game engine ready Jump Flip Animation
Strong Fundamentals of Animation Body Mechanics
Process of using IK/FK controllers and best practices of Unreal Engine's A.R.T. tools for Autodesk Maya
How to Blend Custom Animations to Existing Idle to Create a Loophole and Programmable Animation
Unreal Engine's A.R.T. rigging tools for Autodesk Maya
Understanding hotkeys to animate and rig quickly
Animating with keyframes
Animating a production ready jump flip quickly and efficiently
Exporting the character rig, and animation to the Unreal Engine
We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!
Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.
***NOTE Course does NOT include custom character mesh. ART tools will include mannequin mesh which will allow all animation and lessons to be animated without a mesh or completing a custom rig. Course is strictly showing the process of animating a character of choice, for ANY character regardless of software or rig limitations.
This course features an accredited university animation instructor who has over 15 years of experience animating both keyframe, and motion capture based animation for studios such as Naughty Dog, Insomniac, Sony Computer Ent, Guerilla Games, Sucker Punch, Google, Disney and more.
Overview of the Project
FREE PREVIEWWacom Discount
FREE PREVIEW30 Day FREE Trial Autodesk Maya
FREE PREVIEWMaya Animation Rigging Tools
Creating Idle Start Pose
FREE PREVIEWAnticipation Extreme Pose
Adding Breakdown Transitions
Take Off Keypose
Student Feedback
Course Drip Schedule FAQ
Frequently Asked Questions
Switching IK/FK Leg Pose
Animating the Spin Flip
Adjusting Timing, Landing Prep, & IK Transition
Euler Filter for the Flip
Additional Breakdowns & Landing Prep
IK/FK Settings and Options
Transitioning Flip to Landing Pose
Footwork on the Landing
Sculpting Breakdown Poses for the Arm & Shoulders
Arc Tracking & Leg Breakdowns
Adding Breakdowns to Anticipation Pose
Neck, Head, Root, & Feet Breakdown Polish
Animating Finger Drag & Arcs
Final Details & Refinement
Onion Skinning, Mesh Duplication, & Arc Tracking
Final Graph Editor Curves
Duplicating Limbs for Smear Frame Effect
Snapping Export Node to Root for Export
Export Settings
Final Takeaways & Additional Steps
Class Creatives Community
Free 30 Day Trial
Autodesk Maya is the industry standard 3D animation software for the game, film, and TV industry. Click here to get started!
Adobe creative is a set of applications and services that gives subscribers access to a collection of software used for graphic design, video editing, web development, photography and more. Click here to get started!