Course Description

Looking for a step by step concept art character design drawing course that reveals all the secrets and workflows utilized at the top studios in the world?  

Design and create a professional character from start to finish with industry veteran Giorgio Baroni!

45 lectures and 5 hours of content.

Unlock your potential as a character artist. Learn design principles, color theory, and industry workflows.

In this masterclass you will learn from Giorgio Baroni, an industry professional with over a decade of experience creating concept art of characters for games for companies such as Blur Studio and The Coalition.  He also has over 5 years of experience teaching courses on game concept art and how to master the art of illustration.

We’ll go into depth on how to plan the brief while utilizing reference to create a moodboard.  You will learn all of the detailed insights on how to go from thumbnail planning and line sketches based on human anatomy to understanding shape language implementing primary, secondary, and tertiary color theory to quickly and efficiently concepting a finalized designed character from scratch exactly how professionals create characters for games, movies, tv shows and more. 

This course is all about developing a strong foundational set of workflows to create a 100% fully concepted character from start to finish.

We will cover the following core skill sets:

  • Design Principles
  • Grayscale vs Full Black
  • Color Theory
  • Layer management 
  • Shape language
  • Materials 
  • Lighting
  • Function vs Aesthetic
  • Focus Points vs Rest Points
  • The Pareto Principle
  • Tool Usage
  • Brush economy
  • Importance of storytelling
  • Secret tips and tricks
  • Working with clients on idea changes

Whether you are working on games, film, tv, and any other character concepting creation needs, if you have never developed or concepted a character from scratch before, by the end of these lessons you’ll be able to create a professional quality character from start to finish.  Not only will this course show you the best practices when using Photoshop to draw and concept, but it will also include all of the premium assets that the instructor creates inside the course.

This means that your course purchase will give you everything you see here.  You’ll be armed with the knowledge and powerful tools that are utilized in the industry by some of the top professionals in the world.

Learn how to conceptualize, plan, create and develop a character from start to finish today!

Course curriculum

  1. 2
  2. 3
    • Photoshop Panels & Workspace

    • Keyboard Shortcuts & Keeping Your Focus

  3. 4
    • Utilizing Reference

    • How to Look for Reference Images

    • Look Outside the Box

  4. 5
    • Creation Process

    • How Many Images?

    • Organized VS Chaotic

  5. 6
    • Introduction to Thumbnails

    • Thumbnails vs. Line Sketches

    • Full Black vs. Greyscale

    • Anatomy & Proportions

    • Best Tools

  6. 7
    • Overview

    • Primary Secondary Tertiary

    • Focus Points & Rest Areas

  7. 8
    • Choosing the Right Thumbnail

    • Don't Worry About Details Yet

    • Using the Correct Shape & Design Language

    • Fidelity to Thumbnails & Refinement

  8. 9
    • Shapes

    • Materials

    • Contrast

    • Function vs. Aesthetic

    • The Pareto Principle

    • Readability

  9. 10
    • Grounded to Reality

    • Redesign

  10. 11
    • Color Palette Importance

    • Primary Secondary Details

  11. 12
    • Working in Layers

    • Zooming Options

    • Lights

    • Make Use of All the Tools

    • Hard & Soft Edges

    • Custom Brushes

    • Brush Economy

    • Storytelling & Changing Ideas

Video Course Trailer

Character Design Concept Digital Drawing

Giorgio Baroni

About the Instructor

Giorgio Baroni is a character concept artist for The Coalition. In his time with The Coalition, Giorgio has worked on a number of games including the Gears of War franchise. He has also worked at studios such as: Blur Studio and CMON.

Giorgio also has over 5 years experience teaching courses on game concept art and how to master the art of illustration.

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