Character Sculpting Bundle

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Course bundle includes all of our best Modeling & Sculpting Courses! Over 278 lectures and over 25 hours of content.

Course Description

Looking for a step by step character design, and modeling course that reveals all the secret workflows utilized at the top studios in the world?  

Learn how to design, concept, and sculpt a custom character mesh  utilizing Zbrush taught by industry veterans.

30 Lectures with over 4.5 hours of content.





Join two industry professionals with nearly a decade of experience creating characters for companies such as 343 Industries, Bioware, Disney, and more.  

We’ll go into depth on how to plan the brief while utilizing reference to design and concept a character from scratch.  You will learn all of the detailed insights on how to go from thumbnail planning and line sketches based on human anatomy to quickly and efficiently concept a finalized designed character exactly how professionals create characters for games, movies, tv shows and more. 



Utilizing the character concept art we will  then sculpt the character in Zbrush covering professional workflows one step at a time.


Course Details


This course is all about developing a strong foundational set of workflows to create a  fully concepted character and sculpt the character mesh utilizing Zbrush.

We will cover the following core skill sets:

  • Design Principles
  • Concept and Ideation
  • Greyscale value and prop design
  • Tool Usage
  • Brush overview and hotkeys
  • Importance of storytelling
  • Zbrush Sculpting
  • Blocking in clay and refinement
  • Secret tips and tricks


Whether you are working on games, film, tv, and any other character concepting creation needs, if you have never developed or concepted a character from scratch before, by the end of these lessons you’ll be able to create a professional quality character from start to finish.  Not only will this course show you the best practices when using Photoshop to draw and concept, but it will also include how to sculpt your character utilizing Zbrush.

You’ll be armed with the knowledge and powerful tools that are utilized in the industry by some of the top professionals in the world.

Learn how to plan, create, and develop a character from concept to 3D sculpt today!





Course curriculum

  1. 2
    • Ideations

    • Line Drawing

    • Adding Greyscale Values and Weapon

  2. 3
    • Start-up Interface Basics

    • Viewport Controls

    • Lightbox Presets

    • Brush Overview and Hotkeys

    • Setting Up the Scene

  3. 4
    • Blocking in the Initial Clay

    • Saving the Project

    • Block-in Pass 01 Progress

    • Masking & Polygroups

    • Subtool Naming

    • Refining the Upper Body

    • Refining the Lower Body

    • Refining the Arm

    • Block-in Pass 01 Complete

  4. 5
    • Adjusting Proportions

    • Extract

    • Polishing the Face Mask

    • Polishing the Head & Neck

    • Polishing the Neck & Torso

    • The Shoulder Joint

    • The Elbow Joint

    • The Wrist Joint

    • The Hip Joint

  5. 6
    • Finishing the Joints

ABOUT THE INSTRUCTORS


This course features two university instructors who have over 10 years of experience  concepting, designing, modeling, and sculpting characters for studios such as Walt Disney Animation Studios, 343 Industries, Bioware, Obsidian, and more.


Video Course Trailer

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