Course curriculum
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2
Project Overview
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3
Idea Generation I
- Brief to Design Board
- Mindmap
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4
Idea Generation II
- Reviewing Your Mindmap
- Using Story Routes for Research
- Refs
- Outro
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5
Photoshop Walkthrough
- Overview
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6
Design Rules
- Design Rules Overview
- 123's of Details
- B, M, S Golden Ratio
- Study Sketching
- Environment Details
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7
Design Sketching
- Design Sketch Intro
- Timelapse
- Platform 1
- Platform 2
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8
Design Sketching Methods
- Personalize
- Sketching Methods
- Timelapse Part 1
- Timelapse Part 2
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9
Linear Perspective
- Overview
- Point Perspective - 1 VP
- Point Perspective - 2 Vps
- 3 Point Perspective - 3 Vps
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10
Perspective Grid
- Perspective Grid- Photoshop Hex Method
- 3D Software Grid 1 - Sketchup
- 3D Software Grid 2 - Blender
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11
Layout Sketching
- Overview
- Walkthrough
- Timelapse 1
- Timelapse 2
- Timelapse 3
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12
Floor Plans
- Intro
- Part 1
- Part 2
- Timelapse 2
- Timelapse 3
- Closing
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13
Layout Extrusion
- Intro
- Skewing In Floor Plan
- Timelapse 1
- Timelapse 2
- Outro
ABOUT THE INSTRUCTOR
Reide Perigo is an environment concept artist for Sony Interactive Entertainment (SIE) as part of the Visual Arts Service Group. In his time with SIE, Reide has worked on a number of games. Titles that have been released so far include Death Stranding and VR shooter, Firewall:Zero Hour.
Outside of games, Reide has used his creative talents and design-first mentality as a concept artist helping pitch and design Family Entertainment Centers all over the world, a graphic designer for companies such as Salesforce, and an illustrator for board games and even disc golf stamps.
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