New Course: Maya and Unreal Engine | Complete Guide to Fast 3D Animation and Rigging | Part 03
We have just launched, "Maya and Unreal Engine | Complete Guide to Fast 3D Animation and Rigging" Part 03: Introduction to Animation!

This course will cover the complete process of setting up animating a character in Autodesk Maya utilizing Epic's A.R.T. tools. quickly and efficiently at production level quality.  We will start with a layering process animating the lower body first to create a strong foundation to build the animation upon.  Full GUI integration, IK/FK matching, Local/World switching, Pose library sharing, Animation sharing, Mocap compatibility, and more!
As always, we appreciate all feedback on the course, and we will make an announcement when "Part 04" is ready! 

In the first part of the series we cover everything necessary for first time beginning animators, to seasoned veteran animators looking to diversify their tool set in the character animation process of animating quicker, and more efficiently.
Below is the course outline and lectures that you can expect in this specific series.
01. Introduction
02. Maya Preferences
03. Hotkeys
04. Image Planes
05. Saving Animation
06. Overview Rig Controls
07. Setting Keys
08. Side View Contact Pose
09. Side View Down Pose
10. Side View Passing Pose
11. Side View Up Pose
12. Side View Opposite Contact Pose
13. Front View Translations
14. Front View Hips
15. Front View Knees
16. Animation Playblast

Part 03 can be found in the link below, and remember with our exclusive link you gain free access for 2 months:



New Course: Maya and Unreal Engine | Complete Guide to Fast 3D Animation and Rigging
We have just launched, "Maya and Unreal Engine | Complete Guide to Fast 3D Animation and Rigging" Part 01: Introduction to Rigging & Part 02: Rigging Final!

This course will cover the complete process of setting up a custom character in Autodesk Maya utilizing Epic's A.R.T. tools.  Full GUI integration, IK/FK matching, Local/World switching, Pose library sharing, Animation sharing, Mocap compatibility, and more!
As always, we appreciate all feedback on the course, and we will make an announcement when "Part 03" is ready! 

In the first and second parts of the series we cover everything necessary for first time beginning riggers, to seasoned veteran riggers looking to diversify their tool set in  the Unreal rigging process.
Below is the course outline and lectures that you can expect in this specific series.

01. Introduction
02. Animation Rigging Toolset
03. Documentation
04. Rig Breakdown
05. Character Setup
06. Z-Up World Space
07. What is a Skeleton?
08. Creating the Skeleton
09. A.R.T. File Structures
10. Skeleton Placement
11. Joint Mover UI
12. Joint Outliner
13. Locking Geometry
14. Pivots and Rotations
15. Placing the Joints
16. Joint Placement Timelapse
17. Saving the Joints
18. Joint Placement Timelapse Cont'd
19. Joint Placement Final
20. Deformation Setup
21. Rig Pose Theory
22. Skinned Character Model to the Rig
23. Control Rig Completed
24. Thumbnails Updated
25. Final Character Rig for Animation 

Part 01 & 02 can be found in the link below, and remember with our exclusive link you gain free access for 2 months:



SkillShare upload Part 07!
We have just launched, "Part 07: Unity & Marmoset" of our Character Creation Guide for PBR Assets for Games!

This is the final installment of our first lecture and we are excited to make it available for you on Skillshare.

In the seventh part of the series we move on into Unity and Marmoset. 
Below is the course outline and lectures that you can expect in this specific series.
01. Unity Project Settings
02. UI Overview and Layout
03. Importing Assets
04. Material Creation
05. Importing Textures
06. Unity Conclusion
07. Marmoset Intro
08. Importing Assets
09. Material Creation
10. Lighting Settings
11. Camera Settings
12. Render Settings
13. Material Separation

Part 07 can be found in the link below, and remember with our exclusive link you gain free access for 2 months:



Introducing Class Creatives IGTV!
Hi There!

We wanted to provide a unique FREE experience to our students and subscribers via IGTV!  Our second installment covers strong animation principles and best practices for a punch attack which can then be blended in to a combo and loops back to idle.  We will continue to focus on tips and tricks for game development via our IGTV channel.
SkillShare upload Part 06!
We have just launched, "Part 06: Baking and Texturing" of our Character Creation Guide for PBR Assets for Games!

As always, we appreciate all feedback on the course, and we will make an announcement when "Part 07" is ready! 

In the sixth part of the series we move on to the Map Baking and Texturing process. Focusing heavily on obtaining a clean bake and PBR materials in Substance Painter.  
Below is the course outline and lectures that you can expect in this specific series.
01. Intro to Baking
02. Xnormal
03. UV Snapshot
04. Map Creation
05. Substance Painter
06. Project Settings
07. Importing Texture Sets
08. Baking Maps
09. Wood Texturing
10. Default Materials
11. Skin Texturing
12. Substance Time lapse
13. Exporting

Part 06 can be found in the link below, and remember with our exclusive link you gain free access for 2 months:



Introducing Class Creatives IGTV!
Hi There!

We wanted to provide a unique FREE experience to our students and subscribers via IGTV!  Our first post covers strong animation principles and best practices for a jump attack.  We will continue to focus on tips and tricks for game development via our IGTV channel.
SkillShare upload Part 05!
Hi There!

We have just launched, "Part 05: UV Generation" of our Character Creation Guide for PBR Assets for Games!

As always, we appreciate all feedback on the course, and we will make an announcement when "Part 06" is ready! 

In the fifth part of the series we move on to generating the UV's for our character. Focusing heavily on the game optimization and a clean UV layout.  We help you understand why it is important to have solid UV's for your characters. 
Below is the course outline and lectures that you can expect in this specific series.
01. Part 05 Introduction
02. UV Theory
03. Basic Tools
04. Cylindrical Shapes
05. The Hotkey Menu
06. Layout Tool
07. Overlapping UVs
08. UV Overview

Part 05 can be found in the link below, and remember with our exclusive link you gain free access for 2 months:



SkillShare upload Part 04!
Hi There!

We have just launched, "Part 04: Retopology" of our Character Creation Guide for PBR Assets for Games!

As always, we appreciate all feedback on the course, and we will make an announcement when "Part 05" is ready! 

In the fourth part of the series we move on to the optimization portion of the workflow. Focusing heavily on the retopology process in Maya.  We help you understand why it is important to have solid topology flow for game engines.
Below is the course outline and lectures that you can expect in this specific series.
01. Part 04 Introduction
02. Topology Theory
03. Maya's Viewport
04. Outliner
05. Make Live
06. QuadDraw
07. Retopology
08. Tips and Tricks
09. Retopology Overview

Part 04 can be found in the link below, and remember with our exclusive link you gain free access for 2 months:



SkillShare upload Part 03!
Part three of the “Character Creation Guide: PBR Assets for Games” is uploaded to SkillShare and ready for viewing!

The course is titled, “Character Creation Guide: PBR Assets for Game: Part 03: Zbrush Conclusion”

In the third part of the series we finalize the Zbrush portion of the workflow. It is the brunt of the class, so if you made it this far than you’ve just completed your toughest task. The rest of the lectures will take the sculpt that we’ve made and optimize it for the game engine.
Part 03: Zbrush Conclusion is structured for artist with prior knowledge of Zbrush and have a strong grasp of the previous concepts presented in the first two series.

Below is the course outline and lectures that you can expect in this specific series.
01. ZRemesher and ProjectAll
02. Finalizing Forms
03. Surface Noise
04. Alpha Brushes and Detailing
05. Tertiary Details Complete
06. Finalizing the Horns
07. Finalizing the Wheel
08. Rope Creation
09. Decimation Master
10. Dynamic Decimation
11. Exporting .Objs and .Fbxs

Part 3 can be found in the link below, and remember with our exclusive link you gain free access for 2 months:



Class Creatives is now on Amazon!
Class Creatives is now on the Amazon Kindle Store and our first Ebook will be free for the first 5 days, as will every future Ebook that we release!
Our first book is titled, “Character Modeling Guide | Introduction to PBR Assets for Video Games | Part 01: Zbrush for Beginners” and is a written version of our first Udemy and SkillShare course. 

We plan to make an Ebook for each one of our courses on as many platforms as possible to make it easily accessible.

We’d love it if you could give the book a review, so that we can apply your feedback to future books coming soon tailored to your feedback.

Below is the link to where you can find the Ebook: 


Stay tuned to our newsletter and social media accounts for promotions on our ebooks and courses!
SkillShare upload and more!
Part two of the “Character Creation Guide: PBR Assets for Games” is uploaded to SkillShare and ready for viewing!

The course is titled, “Character Creation Guide: PBR Assets for Game: Part 02: Zbrush Cont'd”

In the second part of the series we take a closer look into Zbrush and begin the sculpting process of the project. This section is packed with the meat of the course as we sculpt the major features of the face, which is the centerpiece of our asset.
This section will help you not only understand the tools needed within Zbrush to achieve a high fidelity model but the core theory behind what it all.

Part 02: Zbrush Cont’d is structured for artist with prior knowledge of Zbrush and have a strong grasp of the previous concepts presented in the first series.

Below is the course outline and lectures that you can expect in this specific series.
01. Head Foundation
02. Head Foundation Cont'd
03. Sculpting Eyes
04. Sculpting the Nose
05. Sculpting the Mouth
06. Sculpting Ears
07. Sculpting Horns
08. ZModeling the Wood
09. Live Booleans
10. Appending Subtools
11. Horn Cleanup
12. Blocking in the Rope
13. Candle Creation

You can find Part two with the link below, which also includes 2 free months of access:


We look forward to this journey providing you with valuable content to enjoy!

Class Creatives is now on SkillShare!
We are excited to announce that our first lecture, "Character Creation Guide: PBR Assets for Games" will be broken into bite size chunks and hosted on SkillShare!

Starting with: "Character Creation Guide: PBR Assets for Games: Part 01: Zbrush"

The main course will still be on Udemy for artists looking to purchase the course in its entirety and through Udemy's platform. But for those looking for specific software, theory, or areas of study, you will be able to do so through SkillShare.  

In the first part of the series we discuss the project brief and dive into Zbrush to gain a strong understanding of the software package's core fundamentals. 

Part 01: Zbrush is designed to help entry level artists understand the thought process that goes into the start of a project. We discuss our references for the piece and various notes to keep in mind while planning out each step of the process. 

From there, we take small intricate steps to learn Zbrush's often daunting UI and all the necessary steps to get you up and running.

Below is the course outline and lectures that you can expect in this specific series.
 01. Introduction
02. PureRef Image Viewer
03. The Importance of Reference
04. Design Sculpting 
05. Zbrush Preferences
06. Hotkeys and Lightbox
07. Zbrush Viewport
08. Brush Overview
09. Dynamesh and SubDivisions
10. Insert Mesh Brushes
11. Gizmo Navigation
12. Base Mesh Creation
13. Saving Ztools and Zprojects

We will continue to release the course in meaningful chunks for you to digest in the coming weeks! 

But for now feel free to check out our first SkillShare launch, and get 2 months free with the link below!
2 Months Free!
 

3D Software Packages: Free vs Paid
Students often ask what the difference is between high level production software like Maya or ZBrush in comparison to a free open source software like Blender or 3D Coat.

No disrespect intended, but one major issue is that free software often lacks the foundational structure and/or a tools pipeline to integrate into other software.

What that means to a video game studio is that in a real-time production pipeline, modeling packages like Maya and Blender can talk to game engines like Unreal and Unity to properly transfer one asset to another. Free software often lacks the full capability to do so.
If a studio attempts to utilize a free open source modeling package, they may lose valuable time and assets making custom scripts, functions, and tools to integrate it into their other software and their pipeline. If it takes a studio seven months to develop an auto rigging pipeline from Blender to Unity that accurately integrates and exports the animation, model, materials, and rig seamlessly because one artist decided to rig a character in Blender, then there is going to be cause for concern.

For the artist with a pre-existing workflow utilizing free software there is hope! 
Studios will, on occasion, allow artists to use what they need to get the job done as long as it fits within the studio’s bounds. At the end of the day, a 3D model can be generated in a handful of software; integration into a Game Engine is of higher importance than in what package the model was created.

Character Creation Guide: PBR Assets for Games
We are excited to announce our first course, Character Creation Guide: PBR Assets for Games!

Our foundational lecture presents strong fundamentals for the entire character modeling process in 3D game asset creation.
Learn the latest software packages that top tier gaming studios of today use in their pipeline to create all of your favorite titles. Build a character from scratch starting with sculpting in Zbrush and progressing to final lighting in Unity.

Beginner friendly, yet the course is robust enough for professionals looking to add to their skill sets.

Enroll in Class Creatives first course here with our exclusive discount code below!

Coupon Code: CLASSCREATIVES15
Welcome to Class Creatives
With over 20yrs of professional industry experience and nearly a decade of accredited university level instruction, Class Creatives is ready to bring you engaging content for years to come.

Our Instructors have worked with studios such as Walt Disney Animation Studios, Walt Disney Television, Google, Nintendo, Naughty Dogg, Sony Computer Ent, Sucker Punch, Guerrilla Games, Infinity Ward, and more!  

From beginners to industry veterans, Class Creatives provides an inclusive group of professional instructors for all 3D game development, design, music, sfx, and programming related tutorials!

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